Resources
Area Building
LPC Builder
LPC Builder is a Java applet for designing and creating zones for War of Gods. It is very easy to use and has an intuitive interface. Requires no coding skills since it can generate code automatically.
Design and create your own area with LPC Builder now.
If you prefer working offline,
- Download offline version. Does not require installation. Just unpack the zip file to your hard disk and open index.html in your favorite browser.
- Install this certificate to be able to load/save areas to your local hard disk. Just click on it and click on install.
You also need to have a java plugin installed. In case of any problems, questions, ideas or suggestions please send a mail to Harl.
Guidelines
Rooms
First of all, try to make all rooms with completed:
- long and short descriptions
- all descriptions of items you can examine
- landscape
- weather
- exits (normal, hidden)
General guidelines for room descriptions:
- The long desc should include at least 3 lines of text.
- Usage of “makes you feel strange” and other such blunt feelings should be used VERY rarely. Instead use the text to convey feeling, ie:
- (calmness) The grass sways gently below your feet …
- (fear) The rocks wobble upon the ledge above, threatening to fall at any moment…
- Every noun and action listed in the room description needs to be defined in some way, ie:
In the middle of the valley you walk along the fast moving river to the south. A huge oak tree looms above you. The ground below your feet is very hard and contains prints of some kind. * items needed are : river, tree, ground, prints * possible add_action : climb tree (but mention something in text)
- Room must fit the area,
- No trees in desert. No shop under rocks.
- For short descriptions finish sentence : “You are in…”,
- a swamp : a cave : a river
- As for exits use north, ne, east, se, south, sw, west, nw, down or up. Other exits should not be listed under obvious exits. Once again, there can be exceptions, just have a good reason. Please, give a warning to the player if there is a danger.
- huge footprints disappear into the cave opening to the south.
- No death traps. Please, no cliffs to fall off or pits to fall into unless there is a VERY good reason to. Use rather traps with some random damage, for example from 50 to 200 hp, so it is possible to survive such trap.
- cliffs and pits should use climb stat, perhaps some falling damage.
- climbing/falling can be set for up/down movements.
- Traps, should be able to be detected, and disarmed by thieves.
- there is generic trap code for doors, and chests.
unless object is unique, ALL equipment/monsters MUST be cloned, and moved at EVERY possible RESET when it is absent. This is important to replace stolen good by thieves.
Monsters
Then clone all mobs into rooms and finish their files, but first look into lists of std monsters if there is not some mob with similar features you want to have, so you would just clone it from std directory. (repeat this action with weapons, armours and objects)
- Refer to monster manuals, so you would find possible numbers for monster stats according to the monster level
- Look info need to be good and descriptive. There is a big difference between animals.
ie : A bear (momma bear or baby bear) big diff in fighting use rather: A big brown bear is munching on the meat.
- Long desc should be at least 2 lines.
- Make sure they fit the area.
- No horses in trees.
- Make sure monsters are balanced. ie … weapons, armour, etc
Items
Weapons
- Refer back to weapon manual and be sure that your mob is able to use chosen weapon (please, don't give rapier or dagger to an ogre or troll, it is impossible for these kind of monsters to use similar weapons)
- Check special attacks for typos and/or bugs
- Values need to be correct : weight/value/etc
Armours
- See weapons
- As for weapons, don't give a plain shirt to a mounted paladin 30+, because such high level hero would never wear so weak armour
- Note that rare or armours with good attrs are only for VERY strong creatures
- Similar with materials - gold is good enough for 30+ mobs and sapphire could be find on the astral plane or in dragon's treasure only
Objects
- Need to have a purpose, otherwise you are just taking up disk space.
- If everyone coded pantyhose it would take up a lot of disk space we could put rooms/monsters/etc in.
- If the object will be special (ie…new potions) please check with a Creator of Lord rank or higher.
- Make object's value appropriate to the object.
- 1000 coins for a bird's beak and 50 coins for a diamond … No
Summary
At last, make special actions in your rooms and take a LOT of time to test if their are functional.
When you think that everything is ok, you are ready to give your zone to the play. Here are the rules for connection of zones.
- Your zone must be without bugs.
- Descriptions must be good, not just 70 rooms with 10 kinds of descriptions
- Your mobs must fit the rules for their level
- Your zone directory must also contain the following files:
- list of all npcs in your zone with their lvls, classes (ie fighter, shopkeeper), races and special features
- list of all monsters used in your zone (new ones have to be signed), with everything as above plus with their aggressive status and name of their file
- description of your zone according to story with some words about its position on the map - this file is for players, it would have at least 5 lines
- map in text form with legend to each door and similar
- list of all keys and death traps, used in your zone
- list of all new special objects, new weapons, armours, etc.
If you feel that any of there are unjust, mail some of the higher creators and we will work it out. Also on the same token, if you want to see something added to the list, let me know.
Finally … who does the QC'ing? All of us. You make the first look over the entire area, searching for typos, bugs, etc. When your work is done and you are sure that it has no visible bugs, you should mail to the Lord of your domain (Harl is Lord of Alberon and Undercaves, Threll is Lord of Shadowlands and Astral) that your area is ready. Once the Lord finds that the area is good and stands up to the following guidelines, he should ask you where your zone have to be connected so be prepared to have some idea.
